

But it's probably quicker / better than replacing individual hits by hand. Course, if the drum part is very dynamic, fast or the separation isn't great, this can take a fair bit of time to set up. Yep, sorry, that's what I meant, using (e.g.) Stillwells JS: Audio To MIDI Drum Trigger, and your drum sampler of choice. This would be a pain, but I've done it a few times in the past for other reasons. Individual drum track replacement is not totally out of the question, as in replacing whole individual tracks, one drum hit at a time with rerecorded drums used as samples.


Every individual drum track has these, but I can work around the issue with filtering if the overhead track is clean. This WILL work, but it's a lot of work as this is an overhead drums track and pretty much every snare, tom and kick attack is corrupted. I feel like the only way to solve the issue is to externally edit the track and tackle each place individually - using the manual pop remover in Adobe Audition. I've tried a few transient controller plug-ins, but none are doing much, probably for the same reason Reaper's transient plug-ins aren't doing much. The track has already been declicked (automatic pop removal) in Abode Audition, and this got rid of a most of them, but not all. This is also why I suspect a nyquist issue. Because it's pure noise the frequency of each little burst is a wide range, random frequencies, making notch filtering a no go as well. They are little bursts of noise just a few samples long, just a few msecs or less, right at the attack. These very audible clicks do NOT stick up as spikes. Reaper's Transient Controller and Transient Killer won't touch them, unfortunately.ĮQ can get rid of them, but the only way is to roll off ALL highs above 2K. (The hardware interface is being replaced ASAP.) Pretty sure the culprit is faulty filtering in the hardware allowing highs above the nyquist frequency to slip in, and very quick transients in the live source from the mics are high enough to cause issues, level independent. What are some good ways to remove pops and clicks on transients in a track that has them throughout in the original track? They are there because of a faulty recording interface - a hardware issue, not from over recording.
